Sims Medieval : Extra Notes
Oct. 13th, 2013 06:18 pmPROFESSION NOTES
Monarch
- Experience: Sparring with other sims provides a lot of experience in short spurts
- Money: Threatening people for money (negative social points though, and a negative
tabbuff if you threaten a friend), or going hunting and selling the meat
- Can patrol other kingdoms via forest, path to village, or boat to increase loyalty
Knight
- Experience: Sparring with other sims provides a lot of experience in short spurts
- Money: Threatening people for money (negative social points though, and a negative
tabbuff if you threaten a friend), or going hunting and selling the meat
- Can patrol other kingdoms via forest, path to village, or boat to increase loyalty
Spy
- Experience: Sparring with other sims provides a lot of experience in short spurts
- Money: Picking pockets and stealing funds from message boxes
- Can patrol other kingdoms via forest, path to village, or boat to increase loyalty
Physician
- Experience/Money: Treating illnesses/injuries on the operation table can make you rich and level quickly
Wizard
- Experience: Researching/gathering materials, then scrying
- Money: Selling materials, especially metals and ores you don't need
tabNOT THE PHOSPHORUS, you need that for Mystic Grog
Blacksmith
- Experience: Blacksmithing :T
- Money: Sell all the blacksmithing things you made :T
Merchant
- Experience: To start out, catch fish to stock and sell until you can afford better inventory
- Money: Sims tend to buy the least expensive things you offer; stock more expensive things when you can
- Money: Collect or buy extra plants and minerals/ores for when you sail to trade;
tabPlants sell in Tredony (6 Barley for Gem)
tabMinerals/ores sell in Crafthole (2 Mushroom/1 cheese for Wood)
tabAzurite and Adamantle are not minerals or ores :T
tabTraded materials give you x1.5 the amount they're worth back
Bard
- Experience: Practicing on ye olde lute
- Money: Play the lute near a lot of people for money
tabBuy a better lute to earn even more money
Jacoban Priest
- Experience/Money: Sermons basically
tabAbsolving Sims at the pulpit is good for experience
- Fear: Sermonize as often as you can
tabDon't forget to post daily propaganda
Peteran Priest
- Experience/Money: Sermons basically
- Popularity: While sermonizing, watch the reaction of the assembled and match the mood
tabEvangelizing seems to boost popularity more easily
QUESTS WITH LEGENDARY TRAITS
Fountain of Legend
- For any hero except Monarch
- Choice of Natural Leader, Guild Connections, or Satiated
The Dragon of [kingdom name]
- For Monarch (Slay the dragon)
- Choice of Wise, Patient, or Famous
The Philosopher's Stone
- For Wizard
- Choice of Natural Leader, Satiated, or Strong Constitution
Invasion!
- For Spy
War Games
- For Knight???
- Recommended for higher level knights - trait is only received if you win all the duels
Territories
Aarbyville
- Annex:
tabInvade: Monarch + Knight
tabAssassinate: Monarch + Spy
tabSeduce: Unmarried Bard
- Benefit: +20% quest XP and gold
- Imports: Swords
Yacothia
- Annex:
tabElect New Proxy: Jacoban Priest + Merchant/Spy
tabtabOR Monarch + Jacoban Priest
tabExploit Chaos: Spy + Jacoban Priest
tabtabOR Knight + Jacoban Priest
tabtabOR Merchant + Jacoban Priest
- Benefit: +25% daily income
- Imports: Poisons
Burdley
- Annex:
tabHunt: Monarch/Knight/Spy
tabBurn: Monarch
tabtabOR Wizard
- Benefit: -25% RP cost on buildings
- Imports: Medical Supplies
Snordwich
- Annex:
tabDream Demons: Jacoban/Peteran Priest + Merchant
- Benefit: +10% focus boost on Job Well Done and Shirked Responsibility buffs
- Imports: Fish
Ticktop
- Annex:
tabBuild Golems: Blacksmith + Wizard
- Benefit: +6 hours before falling behind on quest
- Imports: Crystals and Stones
Advorton
- Annex:
tabSabotage: Spy (Lvl 5+) + Monarch/Knight
tabtabOR Monarch/Knight + Physician (Lvl 5+)/Wizard
- Benefit: -1 QP on 3-4 QP quests
- Imports: Armors
Gastrobury
- Annex:
tabPrivate Function: Monarch + Wizard
- Benefit: +100% food spoil time and food buff time
- Imports: Fruits and Vegetables
Effenmont
- Annex:
tabSeduce: Unmarried Monarch + Knight/Spy
tabOutmaneuver: Unmarried Monarch + Spy
- Benefit: none
- Imports: Meats
MATERIAL SELLING RATES
Note: This is selling rate from inventory, rate increases if from merchant stall
Plants
- Angelweed = $20
- Belladonna = $12
- Bloodmoss =$4
- Eaglewood = $12
- Grassweed = $6
- Lordleaf = $18
- Nightshade = $18
- Sagewort = $16
- Seeds = $2
- Valoroot = $10
- Wildflowers = $8
Metals/Minerals/Mine-ables
- Adamantle = $35
- Azurite = $24
- Cruddium = $1
- Ferrus = $10
- Electrum = $20
- Shiny Stones = $3
- Mana Stone = $150
- Mithral = $70
- Phosphorus =$6
- Quartz = $5
Meat/Fish
- Eel = $26
- Herring = $9
- Trout = $10
- Tench = $10
- Turbot = $32
- Salmon = $50
- Rabbit Meat = $25
- Venison = $40
- Bear Meat = $55
- Boar Meat = $75
- Swordfish = $64
- Whale Meat = $40
- Whale Meat (Choice Cut) = $60
Cooked Food
- Seed Porridge = $12
Misc
- Toad = $5
- Leech = $2
- Pond Scum = $1
- Well Water = $1
- Mushroom = $15
- Witch's Broom = $99
- Witch's Hat = $120
Potions
- Combustion Cordial = ?? - $90
- Mystic Grog = ?? - $90
- Vomicious Venom = $75 - $90
- Coagulating Compound = ?? - $108
- Potion of Preperation = ?? - $108
- Weak Curative Tonic = ?? - $72
- Weak Health Salve = $60 - ??